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content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } A discussion on 7 heroes - Page 30 - Guild Wars Forums - GW Guru
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View Poll Results: Would you prefer to have 7 heroes?
Yes 1,114 82.15%
No 242 17.85%
Voters: 1356. This poll is closed

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Old Nov 11, 2007, 02:12 PM // 14:12   #581
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Many people seam to forget there are two forms of GW.

PvP is there for your Skill>Time and the challenge.

PvE is there for fun, grind, repeatability, farming, RPG and just killing time/stuff.


Heroes improved PvE and took nothing away from PvP, infact it should have opened up more people to PvP since they now could complete some areas that were frustrating to do given the time needed and the difficulty of finding a pug with the right skills that knew what to do or was willing to try things your way.
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Old Nov 11, 2007, 04:19 PM // 16:19   #582
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Quote:
Originally Posted by Mineria
*pukes*
Did you know that Guild Wars is a game and not a job?
Wut, u didnt?

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I'm still wondering why all the experts here didn't pug together...
Me too. Somebody should make a thread in Riverside QQing about it.

Quote:
How hard can it actually be to find 1 player with 3 heroes, and then do it 2 players / 6 heroes?
I really can't believe that some GW players are so antisocial that they even can't manage that.
Most players I find run Healing Breeze in their builds. It's not that I'm anti-social, it's just that I don't enjoy putting up with mediocrity.

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About those generalizing pug players with words like "idiots"...
Where is you proof for that you are superior?
Well, I'll take myself down a level or two, and say I'm not superior, for your sake. However....

Quote:
Originally Posted by Mokone
Face it, Heroes are better than you
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Old Nov 11, 2007, 04:29 PM // 16:29   #583
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Originally Posted by Sleeper Service
heroes are the reason why the game is not dead
Someone should emblazon that in giant flaming letters at the top of the forum to remind the people that sincerely believe the social side of the game would be just hunky-dory if it weren't for heroes that they'd be playing the game completely alone without them.

Absent heroes I'd never have bought Nightfall, Factions, or EotN. What would have been the point, I couldn't even finish Prophecies with crappy henchmen (even when bringing a friend or two) and I certainly never PUGed.
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Old Nov 12, 2007, 11:31 AM // 11:31   #584
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Quote:
Originally Posted by Pandora's box
What bothers me in discussions like this is that those who oppose a change never are able to tell why it would be a problem for themselves! All I hear is things like:

-you can finish the game with a hero/hench team already... So what??
-No reason to support farmers... I beg your pardon? Any idea how low droprates are in a 8 man/hench/hero party? Any idea how much it takes to control a party on you own? Farmers prefer to go solo!
-Players won't party up anymore with other players... They already play hero/hench, they wont party up anyway.

So where exactly does it hurt? Those who don't want a full hero party can choose not to use them. Those who would love it won't take any advantage over other players in the game. I really fail to see the problem.
Exactly, all the counter arguments are nothing more than empty sentences based on air. And there's a lot of air in the world and it's free.

Oh and btw Guildwars is named after an era in Tyrian history. Anet explained this a while ago. So it has nothing to do with PvP or pugging.
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Old Nov 12, 2007, 11:56 AM // 11:56   #585
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Quote:
Originally Posted by Pandora's box
...
-Players won't party up anymore with other players... They already play hero/hench, they wont party up anyway.
...
You're right, for this they should remove heroes all together to solve the problem. I myself wouldn't mind if they did.

But let's see the general picture here.

> Before NF

You travel to an outpost and see all kinds of people and a few groups.

> After NF

You travel to an outpost and see all kinds of groups and a few people.

That's the problem with heroes and why they prevent making party's, cause if you make a party you look for people and not groups.
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Old Nov 12, 2007, 12:25 PM // 12:25   #586
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Quote:
Originally Posted by Thundro
You're right, for this they should remove heroes all together to solve the problem. I myself wouldn't mind if they did.

But let's see the general picture here.

> Before NF

You travel to an outpost and see all kinds of people and a few groups.

> After NF

You travel to an outpost and see all kinds of groups and a few people.

That's the problem with heroes and why they prevent making party's, cause if you make a party you look for people and not groups.
I don't for a second believe that heroes is the reason behind this. Most players would still get a team of real people if they could, in fact if I'm willing to wait a few minutes I can usually get a team of real players (albeit with hero monks) within that time. The problem is mainly that the player base became spread out over yet ANOTHER campaign. Another campaign isn't a bad thing at all, but with so many extra missions it still spreads the players very thin over a huge amount of online space.
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Old Nov 12, 2007, 12:27 PM // 12:27   #587
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Quote:
Originally Posted by Thundro
You're right, for this they should remove heroes all together to solve the problem. I myself wouldn't mind if they did.
lol. What about someone else? Forcing people to PUGs is just stupid.

Quote:
Originally Posted by Thundro
Before NF

You travel to an outpost and see all kinds of people and a few groups.
Because the alternative is worst, henchmen were rubbish. So people joined pug and QQ after because that pug was crap.

Quote:
Originally Posted by Thundro
After NF

You travel to an outpost and see all kinds of groups and a few people.
Because heroes are better than most pugs put together. But also depend on weather or not the player knows how to set up hero's skill bar.

Quote:
Originally Posted by Thundro
That's the problem with heroes and why they prevent making party's
No, the problem is for those who knows how to play, heroes will always be better than random people. Why should anyone waste their time and fail?
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Old Nov 12, 2007, 12:50 PM // 12:50   #588
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Heroes dont stop people pugging.
Pugs stop people pugging.

Plus not everyone has time to pug, is on at a decent time to get a pug, is in an area with enough people to pug, wants to do something that people pug etc


Heroes allow people to play the game when and how they want.

Adding 7 heroes would expand that even more, letting people play whatever builds they want, going to any area they want etc
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Old Nov 12, 2007, 01:57 PM // 13:57   #589
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A posting in another thread bashing my pro monk bars tells me I need to repeat myself here again.

I want 7 heroes to use whatever 8 skillbars I want without idiot puggers telling me my bars suck. Me and 7 heroes with my skill bars would be better and way beyond ignorant and moronic puggers.
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Old Nov 12, 2007, 02:01 PM // 14:01   #590
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Quote:
Originally Posted by bhavv
A posting in another thread bashing my pro monk bars tells me I need to repeat myself here again.

I want 7 heroes to use whatever 8 skillbars I want without idiot puggers telling me my bars suck. Me and 7 heroes with my skill bars would be better and way beyond ignorant and moronic puggers.
This waffles my rofls, like that guy in a pug i was in that told me Triple Chop sucked. OMG take obsidian flesh man you will be invincible!

muhahahaha
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Old Nov 12, 2007, 03:35 PM // 15:35   #591
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Quote:
Originally Posted by bungusmaximus
This waffles my rofls, like that guy in a pug i was in that told me Triple Chop sucked. OMG take obsidian flesh man you will be invincible!

muhahahaha
Lol, I never use tanks on warriors. But im not going into my warrior builds oh no. I made a thread on owning GWEN with 2 warrior heroes, 2 warrior hench and a signet of strength smiter that covers that.

oh lookie, heres a screencap of it

http://img218.imageshack.us/my.php?image=gw378qs6.jpg

7 heroes for testing my own 8 bars whenever I want plz? I got the gold brass knuckles now so I'll test it again as E/A sin some time.

Last edited by bhavv; Nov 12, 2007 at 03:43 PM // 15:43..
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Old Nov 12, 2007, 04:29 PM // 16:29   #592
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Quote:
Originally Posted by Vinraith
Someone should emblazon that in giant flaming letters at the top of the forum to remind the people that sincerely believe the social side of the game would be just hunky-dory if it weren't for heroes that they'd be playing the game completely alone without them.

Absent heroes I'd never have bought Nightfall, Factions, or EotN. What would have been the point, I couldn't even finish Prophecies with crappy henchmen (even when bringing a friend or two) and I certainly never PUGed.
QFT. I would not be playing GW today, nor would I have bought chapters after Factions, if it were not for heroes.

And for ANet to claim that the 3-hero limit is some sort of fundamental design decision -- I call BS. The original game and first chapter didn't even HAVE heroes; it has always been possible (if not fun) to play solo with henchmen.
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Old Nov 12, 2007, 04:41 PM // 16:41   #593
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I'm still standing by what I've said: ANet won't enable 4 additional heroes because the repercussions are completely unpredictable. This is not saying I don't want more heroes, I'd *love* more heroes, but I have no freaking idea what'll happen after that.
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Old Nov 12, 2007, 05:57 PM // 17:57   #594
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All the people who want 7 heroes are not reluctantly joining PUGs; they're using 3 heroes and 4 henchies. Enabling 7 heroes would just open up new horizons of experimentation and awesomeness.

Personally, I want to roll out with 8 black moas. =D
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Old Nov 12, 2007, 06:04 PM // 18:04   #595
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Quote:
Originally Posted by Bryant Again
I'm still standing by what I've said: ANet won't enable 4 additional heroes because the repercussions are completely unpredictable. This is not saying I don't want more heroes, I'd *love* more heroes, but I have no freaking idea what'll happen after that.
Test weekend/week?
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Old Nov 12, 2007, 06:32 PM // 18:32   #596
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Quote:
Quote:
Originally Posted by Joe Fierce
i know it's been said but.... heroes are the reason why the game is dying, heroes ae anet's biggest mistake, it's called guild wars, not solo wars.
you are provably wrong on this.

go back in time to a GW start you onviously missed.

on all sites there have been 2 items that kept coming up.

1. fix the henchmen so i am not forced to use a totally lost time PUG

every little bit of henchman improvement was greeted with thanks not you ruined the game

heroes are henchmen the way they should have been at the staet.

2. THE LOUSY PUG FROM HELL THAT SHOT 3 HOURS OF MY TIME

the good pug people are in guilds OR ON FRIENDS LISTS

HEROES SAVED GW TAKING THEM OUT WOULD BE THE KILLER
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Old Nov 12, 2007, 06:57 PM // 18:57   #597
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Quote:
Originally Posted by creelie
All the people who want 7 heroes are not reluctantly joining PUGs; they're using 3 heroes and 4 henchies. Enabling 7 heroes would just open up new horizons of experimentation and awesomeness.
The hero limit right now is, I agree, poor incentive for someone to find other people because - as you've stated - they'll just bring four henchies.

But if 7 heroes were available, could it encourage a relatively normal pugger to stop pugging altogether now that they don't have to work with those "stupid henchies," ruining peoples chances at pugging who have no heroes?

This is why it's a tricky situation, because each side has just as much claim as the other.

Quote:
Originally Posted by zwei2stein
Test weekend/week?
Hard to say. It didn't work out too well with HA when it was 6, and it's still pretty iffy even at 8.
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Old Nov 12, 2007, 09:23 PM // 21:23   #598
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Quote:
Originally Posted by Bryant Again
But if 7 heroes were available, could it encourage a relatively normal pugger to stop pugging altogether now that they don't have to work with those "stupid henchies," ruining peoples chances at pugging who have no heroes?
People who don't want to pug, and have heroes, use heroes and henchies.

People who don't want to pug, and don't have heroes, just use henchies.

Heroes displace henchies, not people. Pugs are only fun if all the team members actually want to be there; teams full of people grumpily pugging because they can't quite get the job done with NPCs are way worse than teams full of newbies.
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Old Nov 13, 2007, 07:35 AM // 07:35   #599
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I think that you are forgeting one thing:

power of heroes is proportional to skill of player who equips them a gives them build. It could be that henches somehow balanced skillsets are keeping some people alive and kicking, and they are in for nasty surprise when they go out with heroes and ... die.
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Old Nov 13, 2007, 07:52 AM // 07:52   #600
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Quote:
Originally Posted by zwei2stein
I think that you are forgeting one thing:

power of heroes is proportional to skill of player who equips them a gives them build. It could be that henches somehow balanced skillsets are keeping some people alive and kicking, and they are in for nasty surprise when they go out with heroes and ... die.
Let them die, bad players are not a game design flaw.

I'm all for 7 heroes, I'd be happy to replace the 4 henchmen currently holding their spot.
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